Screen time and manic symptoms in early adolescents: prospective findings from the Adolescent Brain Cognitive Development Study.

Journal: Social psychiatry and psychiatric epidemiology

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Affiliated Institutions:  Department of Pediatrics, University of California, San Francisco, San Francisco, CA, USA. jason.nagata@ucsf.edu. Department of Pediatrics, University of California, San Francisco, San Francisco, CA, USA. Military Cardiovascular Outcomes Research Program (MiCOR), Department of Medicine, Uniformed Services University of the Health Sciences, Bethesda, MD, USA. Factor-Inwentash Faculty of Social Work, University of Toronto, Toronto, ON, Canada. Department of Management, Policy and Community Health, University of Texas Health Science Center at Houston, Houston, TX, USA. Division of Applied Psychology, School of Humanities and Social Science, The Chinese University of Hong Kong, Shenzhen, Guangdong, China. Center for Health Sciences, SRI International, Menlo Park, CA, USA.

Abstract summary 

This study aimed to examine prospective associations between screen time and manic symptoms in early adolescents, and the extent to which problematic screen use (characterized by addiction, conflict, relapse, and withdrawal) mediates the association.We analyzed prospective cohort data from the Adolescent Brain Cognitive Development Study (N = 9,243; ages 10-11 years in Year 1 in 2017-2019; 48.8% female; 44.0% racial/ethnic minority). Participants reported daily time spent on six different screen subtypes. Linear regression analyses were used to determine associations between typical daily screen time (Year 1; total and subtypes) and manic symptoms (Year 3, 7 Up Mania scale), adjusting for potential confounders. Sleep duration, problematic social media use, and problematic video game use (Year 2) were tested as potential mediators.Adjusting for covariates, overall typical daily screen time in Year 1 was prospectively associated with higher manic symptoms in Year 3 (B = 0.05, 95% CI 0.03, 0.07, p < 0.001), as were four subtypes: social media (B = 0.20, 95% CI 0.09, 0.32, p = 0.001), texting (B = 0.18, 95%CI 0.08, 0.28, p < 0.001), videos (B = 0.14, 95% CI 0.08, 0.19, p < 0.001), and video games (B = 0.09, 95% CI 0.04, 0.14, p = 0.001). Problematic social media use, video game use, and sleep duration in Year 2 were found to be significant partial mediators (47.7%, 58.0%, and 9.0% mediation, respectively).Results indicate significant prospective relationships between screen time and manic symptoms in early adolescence and highlight problematic screen use, video game use, and sleep duration as potential mediators. Problematic screen use may be a target for mental health prevention and early intervention efforts among adolescents.

Authors & Co-authors:  Nagata Jason M JM Zamora Gabriel G Al-Shoaibi Abubakr A A AAA Lavender Jason M JM Ganson Kyle T KT Testa Alexander A He Jinbo J Baker Fiona C FC

Study Outcome 

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Statistics
Citations :  Qi J, Yan Y, Yin H (2023) Screen time among school-aged children of aged 6–14: a systematic review. Glob Health Res Policy 8:12. https://doi.org/10.1186/s41256-023-00297-z
Authors :  8
Identifiers
Doi : 10.1007/s00127-025-02814-6
SSN : 1433-9285
Study Population
Male,Female
Mesh Terms
Other Terms
ABCD;Adolescents;Mania;Media;Screen time
Study Design
Cohort Study
Study Approach
Country of Study
Publication Country
Germany