A systematic review of gamification in e-Health.

Journal: Journal of biomedical informatics

Volume: 71

Issue: 

Year of Publication: 2018

Affiliated Institutions:  ENSIAS, University Mohammed V, Rabat, Morocco. Electronic address: lamyasardi@gmail.com. ENSIAS, University Mohammed V, Rabat, Morocco. Electronic address: ali.idri@um.ac.ma. Dept. Informatica y Sistemas, University of Murcia, Murcia, Spain. Electronic address: aleman@um.es.

Abstract summary 

Gamification is a relatively new trend that focuses on applying game mechanics to non-game contexts in order to engage audiences and to inject a little fun into mundane activities besides generating motivational and cognitive benefits. While many fields such as Business, Marketing and e-Learning have taken advantage of the potential of gamification, the digital healthcare domain has also started to exploit this emerging trend. This paper aims to summarize the current knowledge regarding gamified e-Health applications. A systematic literature review was therefore conducted to explore the various gamification strategies employed in e-Health and to address the benefits and the pitfalls of this emerging discipline. A total of 46 studies from multiple sources were then considered and thoroughly investigated. The results show that the majority of the papers selected reported gamification and serious gaming in health and wellness contexts related specifically to chronic disease rehabilitation, physical activity and mental health. Although gamification in e-Health has attracted a great deal of attention during the last few years, there is still a dearth of valid empirical evidence in this field. Moreover, most of the e-Health applications and serious games investigated have been proven to yield solely short-term engagement through extrinsic rewards. For gamification to reach its full potential, it is therefore necessary to build e-Health solutions on well-founded theories that exploit the core experience and psychological effects of game mechanics.

Authors & Co-authors:  Sardi Lamyae L Idri Ali A Fernández-Alemán José Luis JL

Study Outcome 

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Statistics
Citations : 
Authors :  3
Identifiers
Doi : 10.1016/j.jbi.2017.05.011
SSN : 1532-0480
Study Population
Male,Female
Mesh Terms
Delivery of Health Care
Other Terms
Application;Gamification;Serious game;Systematic literature review;e-Health
Study Design
Study Approach
,Systemic Review
Country of Study
Publication Country
United States