Interactive video games to reduce paediatric procedural pain and anxiety: a systematic review and meta-analysis.

Journal: British journal of anaesthesia

Volume: 127

Issue: 4

Year of Publication: 2021

Affiliated Institutions:  School of Women's and Children's Health, UNSW Sydney, Kensington, Australia; Kids Cancer Centre, Sydney Children's Hospital, Randwick, Australia. School of Health Sciences, University of New South Wales, Sydney, Australia; Centre for Pain IMPACT, Neuroscience Research Australia, Sydney, Australia. Department of Paediatric Surgery, Children's Hospital at Westmead, Westmead, Australia; Children's Cancer Research Unit, Kids Research Institute, Children's Hospital at Westmead, Westmead, Australia; Division of Child and Adolescent Health, University of Sydney, Sydney, Australia. Butabika National Referral Mental Hospital, Kampala, Uganda. School of Health Sciences, University of Southampton, Southampton, UK. School of Women's and Children's Health, UNSW Sydney, Kensington, Australia; Kids Cancer Centre, Sydney Children's Hospital, Randwick, Australia. Electronic address: c.signorelli@unsw.edu.au.

Abstract summary 

Procedural pain and anxiety in children can be poorly controlled, leading to significant short- and long-term sequelae, such as longer procedure times or future healthcare avoidance. Caregiver anxiety can exacerbate these effects. We aimed to evaluate the effect of interactive video game interventions on children's procedural pain and anxiety, including the effect of different types of video games on those outcomes.We conducted a systematic review and meta-analysis of the effectiveness of interactive video games compared with standard care in children (0-18 yr) undergoing painful procedures. We searched the databases MEDLINE, Embase, and PsycINFO. We conducted random-effects meta-analysis using 'R' of children's procedural pain and anxiety and caregivers' anxiety.Of 2185 studies screened, 36 were eligible (n=3406 patients). Studies commonly involved venous access (33%) or day surgery (31%). Thirty-four studies were eligible for meta-analyses. Interactive video games appear to reduce children's procedural pain (standardised mean difference [SMD]=-0.43; 95% confidence interval [CI]: -0.67 to -0.20), anxiety (SMD=0.61; 95% CI: -0.88 to -0.34), and caregivers' procedural anxiety (SMD=-0.31; 95% CI: -0.58 to -0.04). We observed no difference between preparatory and distracting games, or between virtual reality and non-virtual reality games. We also observed no difference between interactive video games compared with standard care for most medical outcomes (e.g. procedure length), except a reduced need for restraint. Studies reported minimal adverse effects and typically had high intervention acceptability and satisfaction.Our findings support introducing easily available video games, such as distraction-based conventional video games, into routine practice to minimise paediatric procedural pain and child/caregiver anxiety.

Authors & Co-authors:  Sajeev Mona F MF Kelada Lauren L Yahya Nur A'tikah Binte AB Wakefield Claire E CE Wewege Michael A MA Karpelowsky Jonathan J Akimana Benedict B Darlington Anne-Sophie AS Signorelli Christina C

Study Outcome 

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Statistics
Citations : 
Authors :  9
Identifiers
Doi : 10.1016/j.bja.2021.06.039
SSN : 1471-6771
Study Population
Male,Female
Mesh Terms
Adolescent
Other Terms
anxiety;burns;paediatrics;pain;perioperative;venipuncture;video game;virtual reality
Study Design
Cross Sectional Study
Study Approach
Systemic Review
Country of Study
Publication Country
England