The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators.

Journal: BMC psychiatry

Volume: 23

Issue: 1

Year of Publication: 2023

Affiliated Institutions:  The Tunisian Center of Early Intervention in Psychosis, Department of Psychiatry "Ibn Omrane", Razi hospital, Manouba, , Tunisia. feten.fekih@gmail.com. Faculty of Medicine of Tunis, Tunis El Manar University, Tunis, Tunisia. Laboratorio de Neurociencias (LIM ), Instituto de Psiquiatria, Hospital das Clinicas HCFMUSP, Faculdade de Medicina, Universidade de Sao Paulo, Sao Paulo, SP, BR, Brazil. The Tunisian Center of Early Intervention in Psychosis, Department of Psychiatry "Ibn Omrane", Razi hospital, Manouba, , Tunisia. School of Medicine and Medical Sciences, Holy Spirit University of Kaslik, P.O. Box , Jounieh, Lebanon. souheilhallit@usek.edu.lb.

Abstract summary 

The nature of the relationship between Internet Gaming Disorder (IGD) and psychosis is unclear so far. There is evidence that greater time spent in playing video games may expose players to both insomnia and a toxic online environment with widespread cyberbullying. These two possible consequences of IGD may, in turn, be associated with greater psychotic experiences (PE). Based on this theoretical framework, the present study proposed to contribute the body of the knowledge in this area, by testing the possible indirect effects of insomnia severity, cyber-victimization and cyberbullying in the cross-sectional association between IGD and PE in a sample of Tunisian university students.We conducted a cross-sectional study over 4 months (February-May 2022). The Arabic versions of the Brief Symptom Inventory, the Internet Gaming disorder-20 Test, the Insomnia Severity Index, and the Revised Cyber Bullying Inventory-II were administered to a total of 851 students (mean age = 21.26 ± 1.68 years, 53.7% females).We found that 25% of students were at risk of IGD, and 1.8% had an IGD. The results of the mediation analysis showed that insomnia severity fully mediated the association between IGD and paranoid ideation. Higher IGD was significantly associated with more insomnia severity, which was, in turn, significantly associated with more paranoid ideation. Cyberbullying partly mediated the association between IGD and psychoticism. Higher IGD scores were significantly associated with more cyberbullying, which was, in turn, significantly associated with more psychoticism. Finally, greater IGD was significantly and directly associated with higher psychoticism.Our findings suggest that insomnia and cyberbullying may be regarded as potential targets for youth mental health promotion, as well as community-focused prevention and early intervention in psychosis. More particular attention should be devoted to the huge potential for engaging in cyberbullying among online gamers. Sleep deprivation should be prevented, assessed and treated in heavy gamers.

Authors & Co-authors:  Fekih-Romdhane Feten F Lamloum Eya E Loch Alexandre Andrade AA Cherif Wissal W Cheour Majda M Hallit Souheil S

Study Outcome 

Source Link: Visit source

Statistics
Citations :  Twenge JM, Martin GN, Spitzberg BH. Trends in US adolescents’ media use, 1976–2016: the rise of digital media, the decline of TV, and the (near) demise of print. Psychol Popular Media Cult. 2019;8(4):329. doi: 10.1037/ppm0000203.
Authors :  6
Identifiers
Doi : 857
SSN : 1471-244X
Study Population
Male,Female
Mesh Terms
Adolescent
Other Terms
Cyberbullying;Insomnia;Internet gaming disorder;Psychosis risk;Psychotic experiences;Students
Study Design
Cross Sectional Study
Study Approach
Country of Study
Tunisia
Publication Country
England