Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report.

Journal: The Pan African medical journal

Volume: 41

Issue: 

Year of Publication: 2022

Affiliated Institutions:  Department of Psychiatry, Faculty of Medicine, Universitas Airlangga, Surabaya, Indonesia. Division of Child and Adolescence, Department of Psychiatry, Faculty of Medicine, Universitas Airlangga, Surabaya, Indonesia. Division of Child and Adolescence, Department of Psychiatry, Faculty of Medicine, Universitas Udayana, Bali, Indonesia. Department of Psychiatry, Faculty of Medicine, Mulawarman University, Samarinda, Indonesia. Department of Psychiatry, Columbia University, New York, United States.

Abstract summary 

The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it.

Authors & Co-authors:  Rahmawati Novi Agung NA Setiawati Yunias Y Ardani Gusti Ayu Indah GAI Zain Ekachaeryanti E Pereira-Sanchez Victor V

Study Outcome 

Source Link: Visit source

Statistics
Citations :  Siste K, Hanafi E, Sen LT, Christian H, Adrian Siswidiani LP, et al. The impact of physical distancing and associated factors towards internet addiction among adults in Indonesia during COVID-19 pandemic: a nationwide Web-Based study. Front Psychiatry. 2020 Sep 3;11:580977.
Authors :  5
Identifiers
Doi : 224
SSN : 1937-8688
Study Population
Male,Female
Mesh Terms
Adolescent
Other Terms
COVID-19;Internet gaming disorder;adolescent;behavioral addiction;case report
Study Design
Study Approach
Country of Study
Publication Country
Uganda