Smartphone Apps for Problem Gambling: A Review of Content and Quality.

Journal: Current addiction reports

Volume: 10

Issue: 2

Year of Publication: 

Affiliated Institutions:  Division of Prevention and Community Research, Yale University School of Medicine, New Haven, CT , USA. Department of Psychiatry, Yale University School of Medicine, New Haven, CT, , USA. Child Study Center, Yale University School of Medicine, New Haven, CT , USA. Department of Computer Science, Stanford University School of Engineering, Stanford, CA .

Abstract summary 

Problem gambling can have profound consequences for affected individuals, yet only a small proportion of people with problem gambling seek treatment. Mobile phone applications (apps) may provide an effective and scalable therapeutic option. The purpose of this study was to evaluate publicly available mobile apps aimed at improving problematic gambling behavior.To date, there are no published studies that have evaluated the quality of publicly available smartphone apps for problem gambling in the US. There is thus a significant gap in knowledge of existing apps for addressing problem gambling.This study included a review of 14 problem-gambling-specific apps. Apps that incorporated cognitive-behavioral therapy concepts and in-app communities were associated with better aesthetics and information quality scores. Additionally, in-app communities were associated with better engagement scores. Our results highlight the importance of evidence-based and engaging features in apps designed to help people with problem gambling.

Authors & Co-authors:  McCurdy Loya Hart-Derrick Young Kiluk Potenza

Study Outcome 

Source Link: Visit source

Statistics
Citations :  Potenza MN, Fiellin DA, Heninger GR, et al. Gambling. Journal of General Internal Medicine 2002;17:721–32. doi:10.1046/j.1525-1497.2002.10812.x
Authors :  6
Identifiers
Doi : 10.1007/s40429-023-00479-2
SSN : 2196-2952
Study Population
Male,Female
Mesh Terms
Other Terms
Gambling disorder;Mobile App Rating Scale;addictive behaviors;cognitive-behavioral therapy;mHealth;smartphone apps
Study Design
Study Approach
Country of Study
Publication Country
Switzerland