A Study on the Efficacy of the Tabletop Roleplaying Game Dungeons & Dragons for Improving Mental Health and Self-Concepts in a Community Sample.

Journal: Games for health journal

Volume: 13

Issue: 2

Year of Publication: 2024

Affiliated Institutions:  Department of Psychology, College of Healthcare Sciences, James Cook University, Townsville, Australia.

Abstract summary 

Tabletop gaming has seen a rise in popularity over the past 10 years, with an influx of interest following the Coronavirus pandemic. Limited research has explored the impact of tabletop roleplaying games on mental health and self-concepts such as self-esteem and self-efficacy. This study used a repeated-measures design with four measurement points to quantitatively evaluate the effect of playing Dungeons & Dragons (D&D) on mental health and self-concepts in a community sample. Twenty-five community participants took part in 8 weeks of D&D gameplay (one 1 hour session per week), completing pre-, mid-, and postintervention surveys. Eighteen of these participants also completed a 1-month follow-up measure. Participants demonstrated significant decreases in depression, stress, and anxiety and significant increases in self-esteem and self-efficacy over the study period. As such, D&D may have potential utility as a wellbeing intervention or prevention program.

Authors & Co-authors:  Merrick Li Miller

Study Outcome 

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Statistics
Citations : 
Authors :  3
Identifiers
Doi : 10.1089/g4h.2023.0158
SSN : 2161-7856
Study Population
Male,Female
Mesh Terms
Humans
Other Terms
Dungeons and dragons;Mental health;Self-concept;Tabletop gaming;Tabletop roleplaying games
Study Design
Study Approach
Quantitative
Country of Study
Publication Country
United States