Insomnia, sleepiness, anxiety and depression among different types of gamers in African countries.

Journal: Scientific reports

Volume: 10

Issue: 1

Year of Publication: 

Affiliated Institutions:  Center for Advanced Studies in Sleep Medicine, Hopital du Sacré-Coeur de Montreal, Research Center of Cognitive Neurosciences, Institut Santé et Société, Université du Québec à Montreal, Québec, Canada. faustin.armel.etindele.sosso@umontreal.ca. School of Social Sciences, Department of Psychology, International Gaming Research Unit and the Cyberpsychology Group, Nottingham Trent University, Nottingham, UK. School of Health, Medical and Applied Sciences, Physical Activity Research Group, Central Queensland University, Rockhampton, Australia. Center for Research in Nutrition and Public Health, Autonomous University of Nuevo Leon, Monterrey, N.L., Mexico. Centre for Physiotherapy and Rehabilitation Sciences, Jamia Millia Islamia, New Delhi, India. Department of Biotechnological and Applied Clinical Sciences, University of L'Aquila, L'Aquila, Italy. Department of Pulmonology, Army Share Fund Hospital, Athens, Greece. Innovation and Evaluation in Health Psychology, Faculty of Psychology, Autonomous University of Nuevo Leon, Monterrey, Nuevo Leon, Mexico. Faculty of Medicine, Université de Montréal, Montréal, Québec, Canada. Department of Biomedical sciences, Faculty of Arts and Sciences, University of Montréal, Montréal, Québec, Canada. Department of Physical Education and Sport Sciences, University of Limerick, Limerick, Ireland. Lero Irish Software Research Centre, University of Limerick, Limerick, Ireland.

Abstract summary 

Gaming has increasingly become a part of life in Africa. Currently, no data on gaming disorders or their association with mental disorders exist for African countries. This study for the first time investigated (1) the prevalence of insomnia, excessive daytime sleepiness, anxiety and depression among African gamers, (2) the association between these conditions and gamer types (i.e., non-problematic, engaged, problematic and addicted) and (3) the predictive power of socioeconomic markers (education, age, income, marital status, employment status) on these conditions. 10,566 people from 2 low- (Rwanda, Gabon), 6 lower-middle (Cameroon, Nigeria, Morocco, Tunisia, Senegal, Ivory Coast) and 1 upper-middle income countries (South Africa) completed online questionnaires containing validated measures on insomnia, sleepiness, anxiety, depression and gaming addiction. Results showed our sample of gamers (24 ± 2.8 yrs; 88.64% Male), 30% were addicted, 30% were problematic, 8% were engaged and 32% were non-problematic. Gaming significantly contributed to 86.9% of the variance in insomnia, 82.7% of the variance in daytime sleepiness and 82.3% of the variance in anxiety [p < 0.001]. This study establishes the prevalence of gaming, mood and sleep disorders, in a large African sample. Our results corroborate previous studies, reporting problematic and addicted gamers show poorer health outcomes compared with non-problematic gamers.

Authors & Co-authors:  Sosso F A Etindele FAE Kuss D J DJ Vandelanotte C C Jasso-Medrano J L JL Husain M E ME Curcio G G Papadopoulos D D Aseem A A Bhati P P Lopez-Rosales F F Becerra J Ramon JR D'Aurizio G G Mansouri H H Khoury T T Campbell M M Toth A J AJ

Study Outcome 

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Statistics
Citations :  Balhara YP, et al. Problematic Internet Use and Its Correlates Among Students from Three Medical Schools Across Three Countries. Academic psychiatry: J. Am. Assoc. Dir. Psychiatr. Resid. Train. Assoc. Academic Psychiatry. 2015;39:634–638. doi: 10.1007/s40596-015-0379-9.
Authors :  16
Identifiers
Doi : 1937
SSN : 2045-2322
Study Population
Male,Female
Mesh Terms
Other Terms
Study Design
Study Approach
Country of Study
Rwanda
Publication Country
England